V0.999 #4: Floppa Odyssey gets a story, a new sky level and motion controls
Floppa Odyssey now has a story with cutscenes, a new challenge level in the sky, motion controls and a better roll. The home screen lets you put the game modes in your own order.
What's in this build
- Story: Bingus crashes the Golden Shrimp Festival, takes Princess Sogga to the top of the palace and seals every door with his magic. Golden Shrimp break his seals, so collect them and climb to the top.
- New story cutscenes with a skip button: the festival, after Sir Bonkus, a message from Sogga, and when the tower opens.
- The palace has festival lanterns and flags. One lantern lights up for every three shrimp you find.
- New level: Puffcap Skyway. Simple colourful blocks in a misty sky with clear edges, cap clouds that turn solid when you hit them with your cap, a tower, an arena and new sky enemies.
- Falling off in a level now counts as a loss and starts the level over. You no longer get sent back to the palace.
- Motion controls: shake your controller to throw the cap, spin, boost your roll or swim faster. A shaken cap flies to nearby coins and enemies, and shaking again keeps it spinning longer.
- Ground pound, then press attack or shake right after landing to roll away at full speed. Shaking during a roll makes it a bit faster than with the button.
- Footsteps now sound different on grass, stone, wood, sand, snow, water, metal and mud.
- Frosty Peaks now has 16 shrimp. The crab gang gets stunned first and defeated on the second hit.
- Characters are now the same size as you, and the cap hits things more reliably.
- New Odyssey menu button in the pause menu takes you back to the Floppa Odyssey title screen.
- Home screen: the main mode is now simply called Floppaland and sits in the game mode list. Reorder the modes by holding both mouse buttons and dragging, or with LB / RB on a controller.