Floppaland

📖 Wikipedia

The official Floppaland wiki. Pick a game mode, then filter or search.

All / GeneralCustomizer, controls, settings, platforms FloppalandMain game: island life FloppaKartKart racing FloppaPartyBoard game + minigames FloppatopiaTeam RPG · in development Floppa Odyssey3D platformer · in development

What is Floppaland?

A cozy island life sim by KianFloppa: go fishing, explore and build your island village with your villagers. Plus kart racing, a party board game, a team adventure and a 3D platformer. It is free in Early Access.

Where can I play it?

The free Early Access demo is on itch.io for Windows and Linux. A Steam release is planned.

Where is the community?

Join the Discord for news, feedback and bug reports.

Five game modes

Floppaland: the main game, a cozy island life sim. Wiki →
FloppaKart: kart racing with cups, items, bikes, quads and a boat mode. Wiki →
FloppaParty: a board game with 3 boards and 8 minigames. Wiki →
Floppatopia: a team RPG with an inn, roads that split and turn-based battles (in development). Wiki →
Floppa Odyssey: a 3D platformer with a palace hub and paintings to jump into (in development). Wiki →

Character customizer

Every mode uses the characters you make in the Customize editor: species, colours, face, outfits, hats and accessories. You can keep 5 saved looks and race, party or adventure as any of them. The Photo tab saves a picture of your character with a background (wardrobe, green screen, colours or transparent) and a pose. Try it in your browser: Character Designer.

Keyboard and controller

Every mode can be played with only a controller: the home screen, FloppaKart, Floppa Odyssey, FloppaParty, Floppatopia and the customizer. D-pad or stick moves, A selects, B goes back, and the selected button has a bright outline. Button hints switch between keyboard and controller depending on what you used last. All key and controller bindings can be changed in Settings, with an extra FloppaKart Controller section.

Settings and performance

Max FPS is a number you type in (up to 1000), and Max FPS in menus limits the main menu, pause screens and kart menus (120 by default). Options › Graphics has a performance check with FPS, loading times and tips for older PCs.

20 languages

The game is in 20 languages, the same ones as this website. Pick yours with the flag menu at the top of this page.

Updates and patch notes

Every update is on the Updates page, with an RSS feed and optional notifications. Screenshots and clips are on the Media page.

Windows & Linux

The Early Access version runs on Windows and Linux.

Steam

The Steam page opens before release, and the wishlist button on this site will go live then.

Android

Prepared, but on hold because of EU rules for app stores. Read why.

Floppaland, the main game

The island life sim at the heart of everything: fish, farm, craft, build, meet villagers and explore new islands, alone or with friends. Every island is different. About the main game →

Getting started

1. Shake trees for Sticks. 2. In Backpack → Crafting, make a flimsy Axe and Pickaxe. 3. Chop, mine, fish, talk to residents and follow quests. 4. Build a Crafting Table for advanced recipes (the Mayor Office has a permanent one). 5. Town Rating milestones unlock bigger goals like the Museum and the Rowboat.

Controls

Use the on-screen side shortcuts for Backpack, Tool Wheel, Fishdex, Mastery and Collection. All key and controller bindings can be changed in Settings. Walk up to an object until its prompt appears and press Interact. The Collection Journal tracks discovered items, fish, expedition finds and missing blueprints. Full Collection →

New islands every time

Procedurally generated islands and ocean regions to explore.

Fish list

All fish with icon, value and catch chance are in the Fishdex.

Farming & crafting

Grow crops, gather materials and craft what you need.

Villagers & quests

Meet the islanders, help them out and unlock new things.

Building your home

Housing, building and landscaping to make the island yours.

Playing together

Local and online multiplayer with your friends.

Collection Journal

The journal tracks every item, tool, fish, expedition find and missing blueprint you have discovered. Full Collection Journal →

Fishing card

Save your trophy shelf as a picture to share. Fishing starts with a 3-second countdown.

Crafting & blueprints

Basic recipes like the Crafting Table and flimsy tools need no blueprint. Advanced recipes need a Crafting Table. Axes, pickaxes, shovels, fishing rods, bows and swords unlock through player level and any required Mastery skill, never through blueprints. Only some other recipes, such as the Rowboat and the Computer, use blueprints. Full recipe list →

Combat

Melee: swords go from Wood (Lv.1) through Stone, Bronze, Iron and Gold to Blackstone (Lv.19). The Melee Mastery tree has Offense, Control and Defense branches; Guard even lets you parry arrows with good timing. Ranged: the Hunting Bow (Lv.7) fires crafted arrows, and the Bow Mastery tree adds aiming, mobility, fire and ice arrows and arrow recovery. Enemies: roaming skeletons, skeleton camps and Corsair ships at sea. In the Arena you fight up to 25 waves with a short rest between them, and you get 15 arrows back each rest.

Getting the Rowboat

Raise your Town Rating to 1.5★, then visit the Tinkerer, who handles the Rowboat, rope and advanced blueprints. Your boat is returned to the main-island dock, and the Tinkerer can locate it or send it back. In co-op a second player can ride in the passenger seat.

Museum

Place or visit the Museum once it is unlocked. Dig up fossils and let the Curator assess them first. Fish, seashells, coral and expedition artifacts can be donated directly. A donated specimen is recorded permanently for that save and fills the museum checklists.

Biomes & islands

Every island keeps its original type, even after landscaping: ordinary islands, themed ones (Ore, Volcanic, Coral Atoll, Skeleton Grave, Arena and more) and climate islands. Deserts (Sunscorched Mesa, Desert Islets) lie in the outer ocean and give Cactus Flesh, Spines, Cuttings and rare Desert Glass. Frozen islands lie deeper in Dreadwater and give Ice Shards, Frozen Wood and rare Frost Crystal. Cacti can be farmed: plant a Cutting on clear sand and it matures in 2 in-game days.

Ocean zones

Recommended levels, not restrictions: Coastal Waters (0 m, Lv.1+), Open Sea (100 m, Lv.3+), Outer Reaches (200 m, Lv.6+, roaming skeletons from about 220 m), Deep Expanse (350 m, Lv.10+, skeleton camps), Abyssal Reach (550 m, Lv.14+), Dreadwater (650 m, Lv.18+, Skeleton Corsair ships). You can sail anywhere at any level, and a warning shows if you go below the recommendation.

Coming soon

Villagers

Detailed entries will be added by the developer.

FloppaKart

Kart racing with your friends. Drift, boost and fight for first place. Full guide →

🏎️ FloppaKart · Modes

Test Range: Free practice with endless laps.
Race: 3 to 5 laps (or one long run on a one-way course) against CPU racers, with item boxes on the track.
Time Trial: Race the clock. Your best time and its ghost are saved.
Cups: Four races in a row with points and a trophy.
Online race: 2 players plus 8 CPU racers over 3 laps. The host starts the race.
Normal or Sports speed: Sports mode is 25% faster for everyone. Time Trial keeps records for each.
Split screen: Up to 4 players on one screen in Race and the cups.
CPU difficulty: Computer racers drive at 100% to 200%.

🏆 FloppaKart · Cups

Shrimp Cup: Shrimp Track, Water Park, Floppa Mall and Neon Pinball.
Caracal Cup: Frostpeak Pass, Magma Keep, Mudslide Stadium and Saltwind Speedway, with off-road, rails and wall rides.
Points after every race (1st 15, 2nd 12, 3rd 10 …), standings in between and a podium with a trophy for the top three.

🏎️ FloppaKart · Vehicles

Standard Kart: The balanced one. Top speed 24, acceleration 22, steering 2.35.
Shrimp Sprint: Faster and sharper, but lighter and less stable. Top speed 27, acceleration 25.5.
Floppa Bike: Leans into corners, quick, nimble and a little better off-road. Top speed 24.5.
Shrimp Quad: Heavy, with big tyres that barely slow down off-road. Top speed 23.
Boat mode: On drivable water every vehicle turns into a boat: the wheels fold up and a propeller comes out.

🏎️ FloppaKart · Items

Shrimp: A speed boost of about 1.65 seconds. You can hold several.
Green Shell: A fast shell you hold and fire straight ahead. More common when you lead.
Red Bumper Ball: A homing ball that chases racers ahead of you within about 13 m. More common further back.
Blue Bumper Ball: Flies over the road and dives onto whoever is 1st, with a blast that also hits racers next to them. Only for 3rd place or lower, and rare.
Traffic Cone: An obstacle you hold and drop or throw to trip rivals. More common when you lead.
Rocket Rush: A huge speed burst for about 4.2 seconds that can hit rivals on the way. Much more common when you are far behind.

ShrimpGreen ShellRed Bumper BallBlue Bumper BallTraffic ConeRocket Rush

Watch every item in action →

🏎️ FloppaKart · Driving tricks

Drifting: Press drift to hop, keep holding and steer. The longer you drift, the bigger the mini-turbo: Blue, then Red, then Purple.
Charge jump: Hold drift without steering, then let go to jump high.
Gliding: Big blue glide ramps open your glider. Hold brake to float longer.
Off-road: Snow, dirt, gravel, salt and grass are slower but hide shortcuts. Boosts ignore the slowdown.
Grind rails and wall rides charge a mini-turbo.
Two items: Gold x2 boxes give two items. Switch with Q (X on a controller).

🏎️ FloppaKart · On a controller

Start opens the race menu. Throw or drop items backwards with Brake or by pulling the stick down, and look back with the right stick. Every kart action, triggers included, can be changed in Settings › FloppaKart Controller.

FloppaParty

A party board game with minigames. Roll the dice and outplay your friends. Full guide →

🎉 Floppaparty · How a game works

Rounds: A game lasts 10 rounds. Everyone starts with 10 Coins. Passing Start gives +5 Coins and landing on it gives +3. After each round the group plays a minigame.
Shrimps ★: The Shrimp Shop trades 20 Coins for 1 Shrimp ★. The player with the most Shrimps wins, and Coins break ties.
Bonus Shrimps: At the end, three Bonus Shrimps are awarded: for the most minigame wins, for the most Coins held at once, and for landing on the most ? spaces.
Classic Party: The full board game with minigames between rounds.
Minigame Mode: Skip the board and just play minigames.
Item mode: Choose Normal or Extreme before you start. Play with CPU players, on one network (LAN) or online.

🎉 Floppaparty · Boards

Test Board: A clean board with loops, forks, reconnecting routes and a central shortcut.
Desert Board: A winding canyon loop with an oasis branch and reconnecting shortcuts.
Cloud Board: A floating sky board on three height levels. Take the fast highwind shortcut for Coins and items, or the longer dealer detour for a chance to buy a Shrimp.
Start: Pass it for +5 Coins, land on it for +3.
+COIN: Gain Coins.
-COIN: Lose Coins. A Guard Bell blocks it.
ITEM: Get a random item (you can hold up to 4).
DICE: Get a special dice (you can hold up to 4).
SHRIMP SHOP: Trade 20 Coins for 1 Shrimp ★.
MYSTERY: A random result: +7 Coins, -4 Coins, a bonus draw or a coin swap. A Lucky Charm forces the best result.
EVIL: A bad event: lose Coins, pay everyone, cause chaos in the minigame draw or lose half your Coins. A Guard Bell blocks it.

🎉 Floppaparty · Dice

Normal Dice: A reliable roll from 1 to 10.
Steady Dice: Only rolls 4, 5 or 6.
Sprint Dice: Rolls 5 to 10, great for distance.
Wild Dice: Risky: 0, 1, 2, 3, 10 or 12.
Double Dice: Rolls two 1 to 6 dice and adds them.
Boost Snack: +3 to your next dice total.
Coin Bag: Gain 8 Coins immediately.
Guard Bell: Blocks your next Coin Minus or Evil space.
Lucky Charm: Your next Mystery space gives its best reward.

🎉 Floppaparty · Minigames

Bumper Floppas: Knock rivals off the raised platform into the water by bumping them. Last Floppa standing wins (about 45 seconds).
Shrimp Scramble: Collect good shrimp, avoid red shrimp and bump rivals into danger. Most shrimp wins (45 seconds).
Falling Floor: Tiles warn before they drop. Move or jump across gaps and be the last player standing (about 50 seconds, 5×5 floor).
Floppa Dash: Race down a scrolling course, dodge moving gates, dash for speed and shove rivals out of line. Finish order decides placement (about 75 seconds).
Bomb Pass: Pass the live bomb before it explodes. A short no-return window stops instant pass-backs (about 60 seconds).
Crate Grab: Take one crate from the center to your colored depot. Bump carriers to make them drop cargo. Most delivered crates wins (55 seconds).
Red Light Floppa Light: Run on green and freeze on red. Every red change has a short reaction grace window. First to the finish wins (about 80 seconds).
Handcar Hustle: A 2 vs 2 team race. Pump for speed, lean into the rail curves and brake if the cart starts slipping. The first team to reach the station wins (about 75 seconds).

🎉 FloppaParty · New look

A new setup menu with your real character looks and presets, an optional Player 2, a new board screen and themed boards. Minigames have real scenery, stronger bumps, ice and sky arenas in Bumper Floppas, falling tiles over lava, and Floppa Dash is a real race track now.

In development

Floppatopia

A team RPG in the Floppaland universe. Baron Blank, a portrait come to life, stole the villagers' faces and flung them onto monsters. Lead your party across eight worlds to win them back, then take on a ninth island after the story. See what's built →

📖 Floppatopia · Cast your story

Who plays the Curator, the Fisher, the Warrior and the others, and who is Baron Blank? Keep the island villagers or make every role in the character designer, with their own name. Bosses wear the faces of your cast.

📖 Floppatopia · Your team

Floppa starts alone. Friends join on the road and every villager you rescue from a boss joins too: up to eleven heroes. Four fight and the rest wait on the bench, still learning. There are 13 classes (six from the start) with eight skills each, and the Class Hall in every town lets a hero change class without losing their level.

📖 Floppatopia · World map

Eight worlds, each its own map with levels, a town, a secret level and the boss. Beat the boss and the next world opens; earlier worlds stay open for training. New roads glow pink, cleared ones turn grey, and a road gets its golden flag once every way is walked.

📖 Floppatopia · Roads and forks

Every level is a road the team walks as a 3D side-scroller. Monsters jump out, chests appear (some bite), shops and campfires wait along the way. Roads split, join again and even branch three ways: at a fork the road map opens big and you pick the way. Press M to see the map while you walk.

📖 Floppatopia · Battles

Turn-based and easy to learn: Fight, Skills, Snacks, Help a friend or Guard. You choose for your own hero; the others act on their own, based on class, personality and friendships. Hit a monster wearing a stolen face to get a timing bar (Face Hit). Below half HP every boss gets serious.

📖 Floppatopia · The inn

After every level the team rests at a cozy two-storey inn: rooms, breakfast, requests from your heroes, night events and a Game Corner with a prize wheel. Sharing rooms and outings grow friendships, which unlock team moves in battle.

In development

Floppa Odyssey

A 3D platformer in its own world. Princess Sogga's palace has gone dark: Bingus hid every Golden Shrimp inside the palace's magic paintings. Jump into the paintings, win the shrimp back and open the palace again, one door at a time. See what's built →

🌟 Floppa Odyssey · Friendly, never cruel

No game over: falling only costs a little health, and fainting sends you back to the start of the level. Every shrimp, coin record and opened door is saved as you go. The title screen has Continue, New game, Speedrun mode and Controls.

🌟 Floppa Odyssey · Floppa Palace (hub)

The palace opens up bit by bit. Every door shows how many shrimp it needs (0, 1, 3 and 8 in the lobby, 12 for the boss door, 20 in the basement, 30 and 50 upstairs). Hazel the Hint Keeper in the lobby always knows your next door. Secrets in the palace itself: a hidden slide, a rooftop climb and a dive to the bottom of the lake.

🌟 Floppa Odyssey · Paintings and levels

Jump into a painting and pick a goal; the level changes to match it. Every level also has eight red coins and 100 coins, each worth one more shrimp.
Bramble Hill Fort, Sunshell Bay (splash pack) and Croaker Swamp (frog capture) hold 16 shrimp each. Hollow Manor (puffbat capture) and Frosty Peaks (rumblerock capture) follow, and Sir Bonkus guards the basement key in his Sky Arena.

🌟 Floppa Odyssey · Moves

Always with you: triple jump, long jump, ground pound, dive, butt slide, wall kicks, ledge grabs with shimmying and climbing, and swimming.

🌟 Floppa Odyssey · Cap throw and captures

Throw your cap to hit things or bounce off it in mid-air. Throw it at a creature to take it over: a frog for a huge charged jump, a puffbat to glide across wide gaps, or a heavy rumblerock that smashes cracked ice and walks along the bottom of lakes.

🌟 Floppa Odyssey · Splash pack

A water backpack for the water levels: hover for a moment and spray away Bingus's goo. Practise in the splash pool in the palace basement.

🌟 Floppa Odyssey · Map and shrimp list

The pause menu has a map of the area with every shrimp marked, and a shrimp list with a checklist and hints for every level.

🌟 Floppa Odyssey · Speedrun mode

A timer with splits for every new shrimp, your personal best and gold segments, for Any% or All shrimp runs. It never touches your normal save.